DOOM: Behind The Music Part 2

Interview with Mick Gordon, composer of DOOM 2016.
DOOM developed by id Software and published by Bethesda/Zenimax.

Part 2 focuses on synthesis techniques and using ‘pure’ sound sources – sine waves and noise – as a way of capturing analogue circuits.

Music: Mick Gordon
Additional Musical Sound Design: Richard Devine
Camera: Jessica Andersen


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  1. for those who don’t know: at 3:30 you can see the spectrogram for the track Cyberdemon, which contains pentagrams converted to sound. Aphex Twin would be proud.

  2. I love hearing about the process of how this soundtrack was made. I can appreciate any musician that both knows how to and is willing to use noise among their instrumentation. It clicks well with me. I like it when sound is more dirty and unfiltered. It's what I love about the likes of Burzum, Nine Inch Nails and even like old "Into the Void" and "Born Again" era Black Sabbath. This sorta raw sound with a distinct scratch or discord to it that makes it sound more real, for lack of a better word. Like it's music being performed as opposed to music being produced, if you catch my drift.

  3. Dude. You are a god of gaming soundtracks. I am a fan now. Well I was as soon as I started the game. How did you do all this all on your own?

  4. Is there a place I can grab (AND PAY, CALM DOWN) an artist like this?

    Like, I am working on a game and would like to put off some abstract shit like this, so I would like to found some person as crazy and this motherfucker.

  5. This is close to Threatin level douchery. A video by Mick Gordon of Mick Gordon talking about how awesome he is with captions like MASTERMIND coming up on the screen. This kind of I'm-so-awesome narcissism is something you'd expect from a 7 year old.

  6. uploading about yourself in third person, tsk tsk. Proper stuff though, as musician I have no idea what the fuck you are even doing.

  7. it sounds like what marilyn manson would sound like if he got more into the sound of his music instead of the lyrics

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