DOOM: Behind The Music Part 2

Interview with Mick Gordon, composer of DOOM 2016.
DOOM developed by id Software and published by Bethesda/Zenimax.

Part 2 focuses on synthesis techniques and using ‘pure’ sound sources – sine waves and noise – as a way of capturing analogue circuits.

Music: Mick Gordon
Additional Musical Sound Design: Richard Devine
Camera: Jessica Andersen


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  1. for those who don’t know: at 3:30 you can see the spectrogram for the track Cyberdemon, which contains pentagrams converted to sound. Aphex Twin would be proud.

  2. I love hearing about the process of how this soundtrack was made. I can appreciate any musician that both knows how to and is willing to use noise among their instrumentation. It clicks well with me. I like it when sound is more dirty and unfiltered. It's what I love about the likes of Burzum, Nine Inch Nails and even like old "Into the Void" and "Born Again" era Black Sabbath. This sorta raw sound with a distinct scratch or discord to it that makes it sound more real, for lack of a better word. Like it's music being performed as opposed to music being produced, if you catch my drift.

  3. Is there a place I can grab (AND PAY, CALM DOWN) an artist like this?

    Like, I am working on a game and would like to put off some abstract shit like this, so I would like to found some person as crazy and this motherfucker.

  4. This is close to Threatin level douchery. A video by Mick Gordon of Mick Gordon talking about how awesome he is with captions like MASTERMIND coming up on the screen. This kind of I'm-so-awesome narcissism is something you'd expect from a 7 year old.

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